One week per click
One press of Play is one week. Everything else follows from that. These are the game's own help topics, the ones you find under Settings › How to play.
Your first hour
A new career starts as a chat with your assistant. He asks your name, offers three clubs from the bottom division (or a club of your own: name, colours and crest), and asks how much the board will give you. Then he walks you through three missions: the board's targets, your lineup, and a scout's first mission, each with a Go that opens the right page. A friendly, your first fans and a challenge follow: win three of your first five league games and a striker joins. If you know the game, skip it all with one tap.
Your week
- Press Play
- one week: training, your match, the money
- Before kick-off
- check your lineup, then Kick off
- Your assistant
- brings the news: tap a message to act
The season
- 22 league weeks
- with a winter break and cup nights
- Promotion
- top places go up, bottom places go down
- Transfer windows
- summer to week 3, winter to week 12
Potential
- Rating
- how good he is now, 1 to 100
- POT
- how good he can become
- Grows fastest
- when young, starting, far below his POT
Contracts
- Renew in time
- or he leaves on a free in summer
- Happy players
- keep their form: give games and fair pay
- Very unhappy
- he hands in a transfer request
Money
- Income
- tickets, sponsors, shop, prizes, facilities
- Costs
- wages, staff and upkeep
- Stay out of debt
- the board hates it
The board
- Targets
- pick standard or ambitious each season
- Confidence
- results move it; too low means the sack
- First season
- safe on easy and normal
Reputation
- Goes up
- with titles, promotions, cup runs, targets met
- Goes down
- when you fail targets or get sacked
- Opens doors
- bigger clubs offer you jobs
Academy
- Scouts
- go on missions to find prospects
- The campus
- better buildings, better youngsters
- Promote
- graduates start on half wages
Transfers
- Buy
- from the market or bid at any club
- Loans
- send players out, or borrow from the loan list
- Free agents
- in summer: no fee, just a bonus
A few tips
- Check the window. Players only move while a transfer window is open: the summer window to league week 3, the winter window to week 12. The Transfers tab shows whether it is open.
- Mind the gap to potential. A young player far below his potential, starting every week, grows fastest. A player near it has little left to gain.
- Renew early. A contract that runs out in the summer costs you a player for nothing. Your assistant reminds you five league games before the end.
- Build what pays back. Commercial facilities pay for themselves at a big ground, less so at a small one; the Facilities summary says whether yours do. The training ground, scouts and medical centre pay back in players.
- Keep the board happy. Standard targets are the safe choice. Debt and missed targets cost confidence; confidence too low means the sack.